I attended a very interesting forum yesterday. The topic was what they termed the “triple bottom line” of sustainability: Environmental, Economic and Social. The members of the panel were from varied industries and sizes of companies and all had unique stories and perspectives on how they have approached sustainability in a way that truly benefits everyone. It was thought-provoking and I intend to write some more about it in a different post.
Disruption, recovery and space
While completing my Masters degree I was vicariously introduced to Clayton Christensen of the Harvard Business School and his many works (a sample) concerning disruptive innovation. Greatly interesting stuff and
required reading for anyone in business or those who are creative and wish to understand the business world’s take on how this is perceived and understood, as well as the potential effects thereof.
Why gamification bothers me
Gamification is a hot term in business and education today. According to Wikipedia it is the use of game thinking and game mechanics in a
non-game context in order to engage users and solve problems. I have been thinking about this in terms of extrinsic and intrinsic motivations and what really keeps people interested in what they do.
I fully believe that the singularly best way to have someone’s full attention in a project or process is to hook into that person’s passion for the project, process, idea or effort. This, as everyone knows, is not only not easy, but difficult to sustain. It can be easy to start well and then, once the excitement becomes the routine, passion can back off.